5 Games That Deserve Arcade Cabinet Ports

5 Games That Deserve Arcade Cabinet Ports

Earlier this month, when Taito finally admitted that their secret “Project Z” was , in fact, a Left 4 Dead arcade cabinet, aging gamers everywhere (myself included) couldn’t help but get a little excited. But before we all start hoarding quarters, know that we westerners will likely never get to caress the joysticks of a L4D Survivors, especially after the stateside failure of the Half-Life 2: Survivor and Counterstrike NEO cabinets.

But this announcement got us thinking. What other modern games deserve official arcade cabinet ports?

Castle Crashers

One of the best things about PAX.

One of the best things about PAX.

A wonderfully crafted homage to classic 90s arcade brawlers of the 90s, Castle Crashers would be perfectly suited for it’s own 4-player cabinet. In fact, with it’s adorable animal companions, addictive leveling system, and enormous weapon variety, a Castle Crashers cabinet would give time-honored greats like TMNT II, Double Dragon, and The Simpsons a run for their money.


Super Meat Boy

Best. Arcade table. Ever.

Best. Arcade table. Ever.

Super Meat Boy is an obsessive love letter to the precision and persistence of retro gaming. The game’s meticulous yet simple control scheme practically cries out to be mapped onto a joystick/button interface. Though the game’s insanely difficult levels would surely make it a quarter-muncher, it would be near impossible to resist, especially if came in a Pac-Man style cocktail table.


Super Smash Bros.

Super Smash Bros Roster - Bagogames

Test your might!

Street Fighter II, Mortal Kombat, Killer Instinct, and Virtua Fighter were staples of the 90s arcade scene, each with their own rabidly loyal communities. Sadly, this genre’s heyday also happened to coincide with the beginning of the end of America’s arcade scene, unfairly denying fan’s of Nintendo’s widely adored Smash Bros series the experience of an authentic arcade throwdown. A 4-player Super Smash Bros cabinet, complete with official Nintendo music would be a must-have addition to any modern arcade collection.

Race the Sun

You may want to bring a few extra quarters.

You may want to bring a few extra quarters.

Even though arcade cabinets are considered needlessly oversized and gaudy by today’s standards, their ability to seemlessly incorporate needlessly oversized and gaudy controllers is unmatched. Track balls, clacking plastic guns, and huge steering have never felt as right at home as they did in a noisy, dark, neon-filled arcade. A Race the Sun cabinet, complete with a spaceship steering column and Oculus Rift style headset would make a fortune, one quarter at a time.


Goat Simulator



Arcade games are designed to instantly grab a player’s attention from across a room and get them hooked after that first quarter. Arcade goers don’t seek out the artsiest machines to hear long-winded monologues, they want immediate entertainment! Goat Simulator is the prefect example of a game that doesn’t mess around with an unnecessary narrative, grabbing fun by the goat nuts! What’s the emotional motivation behind the goat’s anti-social antics? How can I even try to care when I’m busy brutalizing townsfolk and blowing up gas stations?

Are there any glaring omissions in this list? In what modern arcade cabinet would you like to drop some coinage?

Click to add a comment

Corey's been playing video games since he first climbed atop a barstool to play Duck Hunt on an arcade cabinet. He maintains an unhealthy obsession with Ducktales, the Back to the Future trilogy, and Punisher comics. If he's not playing games, you can probably find him riding his motorcycle, napping in a hammock, or weeping gently into a glass of whiskey. He also enjoys self-deprecating humor, and talking about himself in the third person.

More in Features


3 Things You Could Do To Kill the Time Until Fallout 4 Comes Out

Trevor KincaidJuly 28, 2015
5 More Franchises That Need a Lego Game BagoGames

5 More Franchises That Need A Lego Game

Jerry DobrackiJuly 27, 2015
Satoru Iwata, President of Nintendo, delivers a speech during the Nintendo E3 media briefing at the Kodak Theater in Hollywood, California, on July 15, 2008. AFP PHOTO GABRIEL BOUYS (Photo credit should read GABRIEL BOUYS/AFP/Getty Images)

In Our Own Words – Who Satoru Iwata Was To Us

Tim GruverJuly 20, 2015
Kingdom Hearts III Summons

5 Characters You Should Be Summoning in Kingdom Hearts III

Chris PenwellJuly 19, 2015
Nintendo Co's President Satoru Iwata poses with the company's Wii U gaming controller at the company headquarters after an interview with Reuters in Kyoto, western Japan January 7, 2013. Nintendo's year-end sales of its Wii U games console were steady, though not as strong as when its Wii predecessor was first launched, Iwata said on Monday.   REUTERS/Yuriko Nakao (JAPAN - Tags: BUSINESS SOCIETY SCIENCE TECHNOLOGY) - RTR3C6EF

Satoru Iwata’s Legacy and the Future of Nintendo

Eleni DiCarloJuly 16, 2015
E3 2015 Biggest Stories BagoGames

15 of the Biggest Stories To Come Out of E3 2015

Tim GruverJuly 11, 2015

My First Splatfest Impressions

Jerry DobrackiJuly 8, 2015
Minecraft Fourth of July BagoGames

8 Indie Games You’ve Gotta Play on Independence Day

Tim GruverJuly 4, 2015

The Amiibo Effect

Meg HumphriesJuly 2, 2015