Between Telltale’s wildly popular point-and-click adventure styled Walking Dead series, Klei’s critically acclaimed 2D side-scroller, Mark of the Ninja, and Vblank Entertainment’s heart melting Retro City Rampage, it’s obvious that traditional retro game styles are making a comeback.  But is this a good thing?  Has the video game industry evolved for the better, beyond these retro themes, or were video game simply better 20 years ago?

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In addition to tackling this question, this episode features:

  • Roger’s new, heavily lubricated game “Select Difficulty”
  • A lengthy, heated, and occasionally convoluted debate regarding modern video game difficulty, gamer skill, freedom of choice, and quality in comparison to the 8 and 16-bit era.
  • A listener FAP session concerning Liam Neeson’s particular set of skills in Hyrule, and the forbidden love between Mario and Kirby.

So simply scroll down and hit play (yeah, we are streaming now) to let all our audio nonsense wash over you!

(Please note that this episode of 8Bit Proof originally aired on October 22, 2012, on BlastMagazine.com. Therefore, the majority of the subject matter may be a bit dated, and references to our home website and its staff are no longer accurate.  Also, any entries received for contests mentioned during this particular episode are no longer valid (duh). However we do love listener participation, so anything we receive will be kindly mentioned during the taping of the newest edition of the podcast.)  

About The Author

Associate Features Writer, Video Content Creator, 8bit Proof Podcast host

Corey's been playing video games since he first climbed atop a barstool to play Duck Hunt on an arcade cabinet. He maintains an unhealthy obsession with Ducktales, the Back to the Future trilogy, and Punisher comics. If he's not playing games, you can probably find him riding his motorcycle, napping in a hammock, or weeping gently into a glass of whiskey. He also enjoys self-deprecating humor, and talking about himself in the third person.

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