Published on January 25th, 2013 | by Mitch Concannon
DmC Dante Reboot Reborn | Devil May Cry Review
Summary: DmC is the reboot the series was looking for. There are some mild problems that hinder it, but it is excellent none the less. We are very pleased with what the folks over at Ninja Theory and Capcom have crafted together.
There have been many reboots over the past number of years, and I cannot remember a time when there was such an uproar from fans of a series as there was with the announcement of DmC. Initial response was very negative towards the new look and design of the game, mainly with the emo-esque redesign of Dante. Now I’m not going to bore people anymore about this, so I am just going sum up my opinion on the topic. Stop complaining and don’t vote by not playing this epic reboot of a long established series. Adding in more depth to the story around Dante and giving him more of a memorable journey with a lot of emotion was a welcomed move. Ninja Theory, who have established themselves to be quite the formidable force when bringing a great story aspect to a game, did not disappoint. So don’t be worried hardcore Devil May Cry fans, and don’t pass up the chance of an experience you have been longing for since Devil May Cry 4.
Read or if your lazy why don’t you watch the review below.
Story: DmC has you playing the role of Dante, a Nephilim (an Angel/Demon race), and his quest to avenge his mother’s death and father’s torturing imprisonment by Mundus. That is the shortest way I can put it without spoiling too much of the game. Dante will encounter other characters along his path of vengeance, and all of them are pretty memorable.
The world you start off in is the human world. Similar to the Matrix, this world is not what it seems. Society is controlled by Mundus, and he over sees everything while dictating how humans shall live. Then there is Limbo; a demon infested dimension that hides the truth from the real world. If anyone got a glimpse of what was really going on around them, I think they would choose to live in this fake state of bliss over Limbo. The world of Limbo is a dark, thorny, crazy, and ugly place to be in, but at times it can be downright gorgeous. The level and art design behind Limbo is amazing to see. You can’t compare it with anything else out there right now. Not even in the original Devil May Cry (which looked fantastic) had levels that were brought to life just as they are in this game. Walls and platforms come apart as you are running, make the world feel like it is alive and hates you for being in it.
Gameplay: DmC is a hack and slash combo fueled game with elements of platforming when navigating through the world of Limbo. Nearly every level in the game is on a massive scale, and will require you to make good use of your angelic lift and demonic pull abilities to progress to the end of each stage. Some stages will have you playing for up to half an hour, depending on difficulty, where as some others can be passed in half the time, with a select two or three running about the 5 minute mark. Not saying longer is better, some of the five minute stages are very memorable and are enjoyable to replay over if you decide to work your way through DmC‘s harder difficulties.
Combat is the main focus in DmC. In the beginning you will be armed with your trusted sword Rebellion,which you should remember from previous games. Ebony and Ivory, Dante’s trusted firearms, make a return as well. Chaining together combos is easy with just these two weapons. When you throw in the option for a fourth or fifth weapon that you can cycle through in one combo, then it becomes a game of trying to find that one combo that suits your play style. Also you must take into account some attacks will have you locked in for a few seconds, so if you see an enemy about to attack you while you are following through with that second delay, try a demonic dodge.
Some enemies will require you to only attack with demonic or angelic weapons, and this brings in some strategy to combat. There will be times when you are fighting more than one enemy that will require you to cycle through your powers all at once. It becomes a game of who should I concentrate more on before dealing with the bigger, or in some cases smaller, enemy. Whatever way you put it, DmC combat is a lot of fun and has me diving back in for more, as I am now on my third playthrough of the game.
My only disappointment with DmC is that the camera angling can be a bit of a pain in the smaller areas. Trying to judge if a brute is charging at you from behind as you wail on his friend in the corner is tough. I have heard some complaints that the game could really use a lock-on system, but in my opinion DmC never had lock-on (at least how I played it) so it is kind of staying with the formula of the series without trying to bury it on hardcore fans that may want to give the game a shot.
Graphics: DmC has its moments when the visuals really shine through. All the cut scenes look great and have a visual flare to them. Along with great cinematography are the character models, which look and feel realistic, especially in conveying their emotions. Some issues will arise, mainly with lip syncing,but this is no way a deal breaker. Enemy design is unique and interesting, with most looking down right awesome, but others look thrown in at the last minute.
Level design is one of the high points of the game. Take Lilith’s stage for example, which I enjoy replaying over; the level moves to the beat of the dub-step song in the background, while you are going through trials that put your combat skills to the test. Besides testing your combat mettle, the floor will change to a corresponding Angle/Demon mode, and if you don’t have the right mode active at the right time the floor will harm you and reset your Style ranking. For competitive leader-board players like myself, this will test your nerve. Watching as a bridge in this level being created right in front of your eyes has you in awe as it is happening.
Sound: The scale of DmC would not be anything without its great soundtrack. I cannot describe how much I felt like a badass when I was owning an enemy with the music of CombiChrist playing in the background. It fuels you with the energy you require to pass some sections in the game that would be some what intimidating without it. Throughout each level there will be sections where the music will seamlessly change and take effect to your new surroundings, and this never takes you out of the experience you are feeling at the moment.
Each character you are introduced to also has their own theme, which adds some subtle depth their story. Ninja Theory thrives on making you feel for their characters, and DmC is no different.
Presentation: DmC hits it home with getting its point across. You never feel like you don’t know what you are doing. You start off on a dock yard with a carnival, and as you progress you get introduced to each of Dante’s signature weapons in the series (Rebellion, and Ebony & Ivory). You very quickly get the grips of them when you are tasked with disposing of minor demons, with it leading up to the boss at the end of the area. This fight is none to difficult. It adds in parts with only long range shooting as an option, to up close and personal hacking and slashing. As you progress through the first few levels more elements get introduced, such as angelic lift and demonic pull. These are used in level progression and also can be devastating to enemies when used correctly in the middle of a combo.
The story of Dante is an interesting one. Revolving around his past as a child, finding out the secrets of his origin, and avenging his mother’s killer do not feel like globed on emotions. You quickly grow fond of the protagonist and want to discover what lies at the bottom of his rabbit hole. A small complaint that I have is that just as you are really coming to like Dante and the other characters around him the game abruptly ends. I do feel that there was a lot of love put in the game by developers, I just wish the story could have been a bit longer, but I cannot say that I am disappointed in how it turned out in the end.
The Likes of DmC:
+Engaging story and characters
+Solid fast action gameplay
The Dislikes of DmC:
-Some frame rate issues and bugs
In Conclusion: To sum up in as few words as I can, DmC is a great revamp of the series which may not have been needed, but is still very welcomed. Lovers of the Devil May Cry world may find that NinjaTheory has crafted a strong entry into the series. So if your on the fence on whether or not to purchase DmC, my recommendation is to fire ahead. You are gonna get your moneys worth out of this great title.