Features

GTA 5: The Most Frustrating Game You’ll Ever Love

GTA 5: The Most Frustrating Game You’ll Ever Love

Grand Theft Auto is a game about extremely relatable characters doing bad things. Their dark side is much darker than our own, but their problems tend to be the same: loneliness, ambition, insecurity, etc. But it’s also about stealing cars and going fast and blowing stuff up. It’s a game that makes you want to be reckless, to go out of your way to ruin things. The mindset of “what happens if I do this?” was practically invented by Rockstar’s flagship franchise. When I’m walking down the street as a deranged psychopath and there’s a rocket launcher in my pocket, I’m going to shoot the gas truck that passes by, even if it’s counterproductive. That’s just the kind of game it is. It’s fun to be reckless and destructive and the game seems to have been designed with that in mind, in almost every way. I definitely think GTA meant to embrace that side of itself.

GTA 5

Why, then, am I dying so often? Any time I fall into any sort of groove and stop being as careful (read: the times I’m having the most fun), I get killed in seconds. More than that, why am I constantly, nearly every mission, having to reload a checkpoint because I didn’t do EXACTLY what the game wanted me to in that instant? Drive my car too close to Bean Machine? Mission Failed. Fired my silenced gun a single time at nothing? Mission failed. I didn’t do yoga properly with my jerk wife? Mission Failed. Five times. Why? Why mission failed? Nothing would have been different. I did it all and she still said I sucked.

GTA 5 prides itself on how immersive it is, on how much freedom you have, and how real the world feels. It seems weird to me that they would leave such an important part of player agency out of the game: choice. No, I don’t want GTA to have dialogue options. I mean the choice to fail. If I fail yoga, let me. If I spook the janitor, so what? Just please don’t make restart missions over and over.

And if you can’t do that, Rockstar, shorter loading times.WP_20131002_001

I’m dying all the time, I’m constantly having to replay parts for almost no reason and the load times are too long, and Franklin keeps flying through my windshield and dying. I’m getting punished  for driving recklessly in a damn GTA game!

I don’t know if my issues with the game are choices, development oversights, or they just plain ran out of time but the rest of the game seems so polished and this stuff is just so antithetical to what GTA is all about. The gameplay and story are better than ever, near perfect. I really love it, and it’s one of the best games of the generation. These issues aren’t nearly enough to darken such a fantastic game, but when something is this close to perfect it’s hard not to see its flaws.

What do you think? Are you having the same kind of problems or do you find yourself blessed with immortality? Share your thoughts in the comment section below!

 Similar articles from around the web

  • similarly

    I agree with you. Some of the missions are ridiculously scripted. I’d enjoy it much more if, when the player does something unexpected, the game just ROLLS with it instead of that stupid “Mission Failed” screen. I didn’t fail. I just didn’t do it the way they wanted.

    In Blitz Play, instead of waiting for the police to arrive, Franklin booked it out of there, praying Mikey and Trev would do the same. MISSION FAILED. Seriously? I’m going to take on the whole PD in a tactically exposed location? No thanks.

  • Pingback: GTA 5 : 10 Things that would have made it better - TJ and Sarah()

Features
@http://www.twitter.com/somethingdumb

Keith is a comedian that writes about video games. Or a games writer that does comedy. He's had a passion for both since a chance encounter with a copy of Star Wars: Dark Forces II and a Weird Al CD when he was 5 years old. You can, and should, follow him on twitter @somethingdumb

More in Features

Streaming-post

Mobile Game Live Streaming: Sony Expanding The Industry Further 

Trevor KincaidJuly 30, 2015
teaser-fallout4-bagogames

3 Things You Could Do To Kill the Time Until Fallout 4 Comes Out

Trevor KincaidJuly 28, 2015
5 More Franchises That Need a Lego Game BagoGames

5 More Franchises That Need A Lego Game

Jerry DobrackiJuly 27, 2015
Satoru Iwata, President of Nintendo, delivers a speech during the Nintendo E3 media briefing at the Kodak Theater in Hollywood, California, on July 15, 2008. AFP PHOTO GABRIEL BOUYS (Photo credit should read GABRIEL BOUYS/AFP/Getty Images)

In Our Own Words – Who Satoru Iwata Was To Us

Tim GruverJuly 20, 2015
Kingdom Hearts III Summons

5 Characters You Should Be Summoning in Kingdom Hearts III

Chris PenwellJuly 19, 2015
Nintendo Co's President Satoru Iwata poses with the company's Wii U gaming controller at the company headquarters after an interview with Reuters in Kyoto, western Japan January 7, 2013. Nintendo's year-end sales of its Wii U games console were steady, though not as strong as when its Wii predecessor was first launched, Iwata said on Monday.   REUTERS/Yuriko Nakao (JAPAN - Tags: BUSINESS SOCIETY SCIENCE TECHNOLOGY) - RTR3C6EF

Satoru Iwata’s Legacy and the Future of Nintendo

Eleni DiCarloJuly 16, 2015
E3 2015 Biggest Stories BagoGames

15 of the Biggest Stories To Come Out of E3 2015

Tim GruverJuly 11, 2015
Splatfest

My First Splatfest Impressions

Jerry DobrackiJuly 8, 2015
Minecraft Fourth of July BagoGames

8 Indie Games You’ve Gotta Play on Independence Day

Tim GruverJuly 4, 2015