It cannot be denied that there is something about the thought of space, the last frontier, that draws humanity like a moth to a flame. Is it because we are so lonely that we hope to find another home that might prove more welcoming? Are we so curious about the thought of stepping foot where no human has stepped before that it makes us eager to leave the familiar in search of the unknown?
Or are we somehow collectively aware that our planet is slowly shutting down, and that one day humanity will have to leave its long-time home in search of a new one?
Such is the case in The Solus Project, at least.
In the game, you’ve been sent to explore a distant planet in the hopes of finding a refuge, as Earth is about to collapse. However, something goes wrong during your landing and you find yourself stranded on this unfamiliar world with your team dead, and with little to no hope of contacting Earth again as your equipment was destroyed
Just because there are no enemies for you to fight doesn’t mean you’re safe. You’re not the first one to have ever set foot here either.
The Solus Project comes from The Ball and Unmechanical creator, Sjoerd De Jong, and is said to be the ‘spiritual successor’ of The Ball, an award-winning first-person adventure/puzzle game that put De Jong on the map of the industry.
The Solus Project features similarities to The Ball in that it will also be a first-person game with a focus on survival and exploration. The game will feature much more detail, however, with a dynamic weather system in which the plants and even the ocean in the game will respond to storms and earthquakes.
The game, while hosting a myriad of environmental and physical hazards, will be huge. The planet has five islands connected via a cave system, with hidden areas, tombs, and secrets scattered throughout for you to find and use to survive.
The Solus Project has been in development for over two years, and Teotl Studios is now happy to announce that the game is set for an early 2016 release across PC and XBOX ONE.
According to the CEO of GRIP Digital, Jan Cabuk: “We are really excited that The Solus Project has been accepted as a Game Preview title on Xbox One and that it will be able to launch alongside the Steam Early Access release.”
To which Sjoerd De Jong himself added: “Following its release via Early Access and Game Preview on Xbox One, The Solus Project will evolve right in front of players’ eyes. We will be taking an episodic approach during our Early Access/Preview time by adding level per level of the large alien world. During our relatively short and focused test phase players will on a regular basis see new features and quests, and we will incorporate their feedback to create a truly unique survival and narrative experience.”
After early access, the game will be available by the 2nd Quarter of 2016.